A player automatically becomes a member of the Council of the Wise upon reaching level 3000. The main purpose in life for members of the Council is to seek the Holy Grail, although messing with the other players is also fun. Upon finding the grail, the player ascends to the position of valar if the player has infinitesimally small sin. Otherwise, it's all over.

The Holy Grail does little for non-Council members. Whenever anyone finds it, it moves, but it is always located within 1e+6 in any compass direction of the origin.

All Council of the Wise have intervene options that cost a percentage of their mana. These options are:

- Slapped players are knocked off their coordinates, off the chat channel and sometimes off the game.

- Blinds another player.

- Heals another player. This is just a quick way for that player to be rested.

Seek Grail
- This will reveal the approximate distance to the Holy Grail. A palantir is required to cast this spell, but it is much less accurate for ex-valars.

Seek Corpse
- Allows the player to seek a corpse nearby to pillage for treasure. A palantir is required to cast this spell.

Upon finding the grail, the player advances to the position of valar. A player will remain valar until another worthy Council member finds the grail, or until he dies.

Valars are essentially immortal, but are actually given three lives. If these are used up, the player is left to die, and becomes an ex-valar. An ex-valar has the same abilities as members of the council of the wise.

Valars are given command options that can be used any time but cost 25% of their maximum mana. They are:

- This functions like a king's curse, but is incredibly powerful. It reduces a player's energy, blinds, knocks off a cloak, gives an amazing amount of poison and removes a blessing. Save it for people you seriously dislike, as a smite often leads to death.

- The target character permanently loses stats and equipment.

- Allows the valar to relocate an individual to specific coordinates within the realm. This ability will not transport someone into the area beyond the point of no return or affect characters already there.

- This will heal a character and cure him/her of all ailments.

- Any character this is cast upon will receive a blessing. This is not something to be taken lightly, however, as it costs one of the valar's lives to grant.

- The next message sent by the valar will be heard in all the chat channels.

- Does some damage to a player inflicting poison and knocking the the player out of the game 90% of the time

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